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Author Topic: Crashing during garbage collection??  (Read 2346 times)


  • First Blood!
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    • Postlawl 2013
Crashing during garbage collection??
« on: January 02, 2014, 08:17:01 AM »
First of all Happy New Year!

I want to keep the TDM EURO server running, but I have a problem on my new hosting provider :-\ When I was using AoWC the server was running fine, but now on my new host I keep getting daily crashes on the server during map changes. When this happens, all the players on the server get disconnected. This crash also stops restart scripts. (No changes, I use the same command line and files as on AoWC)

Code: [Select]
Log: Log file open, 01/02/14 13:11:42
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1409
Init: Compiled: Apr 15 2004 18:03:32
Init: Command line: BootUp.fuk?Game=1409XLGame.HugeMapTDMGame?Mutator=1409XLGame.Loader?AdminPassword= -nohomedir multihome=
Init: Base directory: d:\gameservers\id6255gs\postal2\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: S39
Init: User: SYSTEM
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Speed=3192.921100 MHz
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized

Code: [Select]
Log: LoadMap: MPDGHT-Asylum[XL].fuk?Name=Player?Class=1409XLStuff.xMpATFAgentM?Team=0?game=1409XLGame.HugeMapTDMGame?mutator=1409XLXtras.MutAirMail,1409XLGame.MutXAdmin?AdminPassword=
Exit: WinSock shut down
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: 17108341159.0ms Unloading: Package Protestors
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/02/14 13:18:51

I did some research, but it didn't help me solving the problem





If there is more information u need for research then let me know.

Anybody have any idea why? And how to fix this?

« Last Edit: January 02, 2014, 08:20:56 AM by CoolNutz »