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Author Topic: Postal Source  (Read 2165 times)

MrDownerup

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Postal Source
« on: August 13, 2010, 06:31:47 PM »
Directions for extracting postal source..

Open UnrealEd ...located in System Folder of Postal directory

A window should pop up says Textures,Actor Classes,etc,etc
Click on Actor Classes,then File,then Export Scripts...

it will take awhile,but all of postal source will then appear in Postal Directory..

Postal default weapons will be in folder named "Inventory"


Now..if you want source of another mod..Install it first...then repeat steps above,but before "Export Scripts" click "Open Package" navigate to mod of choice .u file..then Export Scripts..






« Last Edit: August 13, 2010, 06:33:21 PM by MrDownerup »

wolve

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Re: Postal Source
« Reply #1 on: August 13, 2010, 07:08:48 PM »
actually...

yes you can do it this way but Kamek gave me a bollocking for doing this with ED as it tends to screw up a few things esspecially if they have images embeded with the code (as some map code does>i.e the little icons you see when you place a map marker or playerstart ect)

better to use source code from gopostal.com

however i can't find link so guess theres no choice but to do it this way

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wolve

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Re: Postal Source
« Reply #2 on: August 14, 2010, 03:21:08 AM »
is tuts still on Gopostal?

can't find them for life of me :S

(and yes this time i have had a good look,even used search function)

wolve

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Re: Postal Source
« Reply #3 on: August 14, 2010, 07:33:05 PM »
thanks :)