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Author Topic: Re: Postal 2 adrenalin Work on game proceeds  (Read 23943 times)

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« on: August 15, 2010, 04:56:20 AM »
Quote from: 'lostsharksoul link' dateline='1281856976'
prawdziwy 666, So what does it mean?

It really model of the car from UT3, I never hid and did not deny it. I took model from UT3 to create the test car. On this roller the model of the car and its behaviour is shown not! In Postal 2 Adrenalin will be own models of cars!

lostsharksoul

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #1 on: August 15, 2010, 02:22:56 AM »
prawdziwy 666, So what does it mean?

prawdziwy 666

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #2 on: August 15, 2010, 01:45:32 AM »
The test of cars for postal 2 adrenaline, the test in paradise.wmv

okay I watched this again and I noticed something interesting

or unreal engine from the postal is more powerful than I thought

or Unreal Engine 3 terrible cheating with models

Why?

because the vehicle that you can see there is a Hellbender from UT3

proof http://planetunreal.gamespy.com/View.php?view=UT3GameInfo.Detail&id=4&game=3
You need to laughing at everything, and especially at yourself

Welcome to Hell
a bad joke - Postal 1 the worst part of the Postal series xD


ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #3 on: August 10, 2010, 04:34:01 AM »
If I am fair almost I do not know a code, I can take only slices from one scripts and insert into others, but it not always turns out! =)

prawdziwy 666

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #4 on: August 10, 2010, 04:29:37 AM »
Quote from: 'ErikFOV link' dateline='1281432190'
is my own working out
you're
Russian God of Code

wolve

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #5 on: August 10, 2010, 05:28:26 AM »
i copy and paste too i can only write little code snippets,but still this is fantastic work :)

I Hate Bipolar,It's Awsome!!

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #6 on: August 10, 2010, 05:45:02 AM »
In my game cars will not be accessible freely as in GTA there will be special missions on cars approximately as in Half-Life 2 these missions will occupy about 40 % of game time, at times it will be necessary to go through some locations, and at transition to a new location you will move with the car!

prawdziwy 666

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #7 on: August 10, 2010, 05:23:50 AM »
I have one more question
how your vehicle responds to the transition from map to map??

To simplify it, there are three answers

1, the game crashes

2, takes you to the next map without a vehicle

3, takes you to the next map with the vehicle

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #8 on: August 09, 2010, 05:48:40 PM »
Has understood! =) good the weapon!

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #9 on: August 10, 2010, 04:23:10 AM »
No, it not Vehicle, is my own working out, cars were necessary for a plot postal 2 adrenaline, and I have set the task to create them, and I have created. In the full version of game there will be episodes where it is necessary to go the big distances by the car, also from time to time there will be very bright pursuits from police and other enemies, also there will be missions which it is necessary to carry out operating helicopter.

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #10 on: August 09, 2010, 05:22:17 PM »
Quote from: 'Toploader link' dateline='1281391662'
Don't credit that dick Kank for any work done there, he's a disgrace to the Postal community.

Of course you can credit the hard work of

Tom Richardson
Craig Lewis
M@D Jackal



What is it?

prawdziwy 666

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #11 on: August 10, 2010, 04:10:00 AM »
Quote from: 'Toploader link' dateline='1281391662'
Don't credit that dick Kank for any work done there, he's a disgrace to the Postal community.

Of course you can credit the hard work of

Tom Richardson
Craig Lewis
M@D Jackal



you're right
those 3 people created the weapons to the ED


but the mod EDWeapons (later renamed AWPMod) contains not only the weapons from ED (which anyway from the original have only the texture, model, sounds and 20 percent of the code)
there are also hundreds of other things

for example, the AK-47 is the work of Kank (only the code, model and texture is probably from someone else)

I wrote it
Quote from: 'prawdziwy 666 link' dateline='1281391371'
ErikFOV could I ask you something?

your mod is using outdated mod called EDWeapons

Could you change it, to his new version called AWPMod

link http://dl.dropbox.com/u/262023/AWPMod.exe

AWPMod is the work of the same author
and this is simply a newer (and better) version of the EDWeapons

because the adrenalin uses EDWeapons
AWPMod is better and has more stuff and has less errors

I just wanted to clarify something



and now to the topic


ErikFOVt this vehicle looks amazing (I mean how it works)

btw this is SVehicle??
« Last Edit: August 10, 2010, 04:49:14 AM by prawdziwy 666 »

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #12 on: August 10, 2010, 03:50:02 AM »
Has with great difficulty found the theme

ErikFOV

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #13 on: August 09, 2010, 05:15:32 PM »
I live not in Moskow, I badly understand you so-as bad transfer. About the weapon, in weapon game will be a little, I will clean all unnecessary guns in game there will be about types of weapon, some standard front sights improved by me and a guns exclusive, made me specially for this game!

prawdziwy 666

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Re: Postal 2 adrenalin Work on game proceeds
« Reply #14 on: August 09, 2010, 05:02:51 PM »
ErikFOV could I ask you something?

your mod is using outdated mod called EDWeapons

Could you change it, to his new version called AWPMod

link http://dl.dropbox.com/u/262023/AWPMod.exe

AWPMod is the work of the same author
and this is simply a newer (and better) version of the EDWeapons