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Author Topic: Someone know how to use the Boltons stuff on a character?  (Read 1444 times)

AlexGoesNoob

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Someone know how to use the Boltons stuff on a character?
« on: January 10, 2010, 10:24:47 AM »
Well after I restart modding I wanna use Boltons Stuff, liek Glasses, caps and so on, but I really don't know how to code that.

After I looked around the code I'm not really better in coding that. Pretty sure one of you know that :)

wolve

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Re: Someone know how to use the Boltons stuff on a character?
« Reply #1 on: January 10, 2010, 10:53:10 AM »
yeah,its not done via code but in the properties of the pawn itself via editor

under bone you need to set it to i think Parent_node........might just be parent,i forget been that long since ive done this

ill ask systemshock,he knows

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Karnage

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Re: Someone know how to use the Boltons stuff on a character?
« Reply #2 on: January 10, 2010, 09:03:01 PM »
yea, well I think Alex is referring to how to configure a pawn's class, so everytime you add one, boom he's got a hat or backpack or something, like the cops or Military, without dicking around on the editor and finding the hat floating in midair

wolve

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Re: Someone know how to use the Boltons stuff on a character?
« Reply #3 on: January 10, 2010, 11:49:59 PM »
same thing really,open the class in wordpad or whatever you use,in default properties add what you need under boltons and add bone in

open AWP editor,open a map find a pawn right click and copy it.

open wordpad,paste.

all the info for the pawn will be desplayed there as code just find the line with bolton info.