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Author Topic: Re: Level design problems  (Read 6616 times)

wolve

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Re: Level design problems
« Reply #15 on: February 22, 2009, 11:04:13 AM »
that explains alot actually,that and i allso copy and paste the mirror from first house in suburbs3...........that sometimes go's wrong too.

if only i knew it was that simple to start with  :rolleyes:

I Hate Bipolar,It's Awsome!!

LORD MJ

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Re: Level design problems
« Reply #16 on: February 25, 2009, 01:39:56 PM »
LOOOOOOOOOOL!!!! :twisted:
Now I'm really mad.ARGHHH,let's go POSTAL! :chain:
http://www.mediafire.com/?wty4j05mnzy
Here you go |\/|ILF.
My stupid map.Pleas fix and send it to me.

When I get mad I just want to go POSTAL.

]V[ILF

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Re: Level design problems
« Reply #17 on: February 26, 2009, 05:34:24 AM »
Quote from: '' dateline=''
Here you go |\/|ILF.
My stupid map.Pleas fix and send it to me.

Hehe. Don't get too stressed out.
I would be glad to fix the map for you, (if I even could) but unfortunately at this moment in time I am keeping my PostalSTP installation 'clean'.
 That is to say, I have removed any M@d/TN/AW mods and textures from my Postal install. Because I am fiddling around with some multiplayer maps. And it is all TOO EASY to accidentally use a non Postal stock texture in a map. This causes problems for sharing later of course. If others do not have AW for example, installed. (Makes your map less shareable if you don't place them non stock textures in 'MyLevel').
I know you said that this map is to be single player, so that is fine as long as the people that want to use it, know and have AW7 installed. (If you are planning on sharing/uploading it anywhere, it might be a good idea to indicate somewhere, that AW7 is required. Possibly in the name as well as in a ReadMe file).

So my point is, I can't open your map at the moment, because you have used some AW stuff that I don't have installed at present. (Got an error about an AW7 door mover or something).

But, if your only problem at the moment is the mirror thing. Just replace the 'FinalBlend mirrorcrud' with something like Texture grey-128 (from the same package) or something. Then right-click, choose Surface Properties, tick mirror (it may even be ticked already).

Karnage

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Re: Level design problems
« Reply #18 on: February 26, 2009, 08:35:20 AM »
I can prolly fix it for you, I'll ceck it out later

LORD MJ

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Re: Level design problems
« Reply #19 on: February 26, 2009, 08:38:52 AM »
Well I tried to change to Texture grey-128 and same stupid thing.
And,yeah I totaly forgot to tell you,that you need AWP installed.
Thank you |\/|ILF for the help.
Really K4Karnage.LOL if you can fix it then you're a real god. :prayer:

wolve

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Re: Level design problems
« Reply #20 on: February 26, 2009, 09:10:26 AM »
if not ill install my fudge pack and fix it for you,i need to install it anyway to be honest ive just been putting it off.

you'll have to remind me though cos at moment my brains in overdrive,pity i can't upgrade my memmory or install a quad core behind my forehead HAHAHAHA screw you einstein.....did i say that aloud?

LORD MJ

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Re: Level design problems
« Reply #21 on: February 26, 2009, 04:40:39 PM »
Quote from: '' dateline=''
if not ill install my fudge pack and fix it for you

Now what did I do to deserve this kind of attention?! ;)

Karnage

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Re: Level design problems
« Reply #22 on: March 05, 2009, 05:15:26 PM »
ok back on topic,
HOW DO YOU MAKE LADDERS?!
I need one for my Korprodite Inudustries Map, because I'm making a section called 'Korprodite Underground', and I need to know how to make ladders

LORD MJ

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Re: Level design problems
« Reply #23 on: March 06, 2009, 01:42:03 PM »
Yes,Iā??m dying to too make ladders to work.
In my first maps I used a ladder mesh and teleporters to get player to the top,funny? :D

Toploader

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Re: Level design problems
« Reply #24 on: March 06, 2009, 01:50:02 PM »
Too short on time right now, but come sunday i'll tell you how to make ladders, it's not to hard just need to make sure I explain it right.

Toploader

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Re: Level design problems
« Reply #25 on: March 06, 2009, 01:56:16 PM »
oh yeah, and I remember this mirror bug, I will come back to you on that too just need to refresh my memory on it.

LORD MJ

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Re: Level design problems
« Reply #26 on: March 07, 2009, 03:41:34 AM »
Thank you Jon M,you're the man. :headbang:

Karnage

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Re: Level design problems
« Reply #27 on: March 13, 2009, 08:41:59 PM »
ok, new question
how the HELL do you make portals?
I mean, the thing you have in a map so you can go to another level(where it loads)
sorry, NOOB here
I know how to add teleporters, but I don't know shit about Level Transitors or whatever they're called :(

wolve

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Re: Level design problems
« Reply #28 on: March 14, 2009, 03:02:01 AM »
ok you want a telemarker and a telepad.

place the telemarker a little further away from telepad and open up its properties,under events there will be a tag,name it supercalifragilisticexpealidouchousmark1 or call it tod1 (lol)

under telepad open its properties and teleporter,in here click the telemarker tag and put in tod1

under url you need to put the map name and the other telemarker tab

like so aw7_suburbs-1#podlib2?peer (that will land you at the bottom of the steps at bottom of suburbs 1 in AWP) so lets say your map is called junkyard and your telemarker in that map tod2)

junkyard#tod2?peer

should now have a working teleporter.

oh allmost forgot when you click the telepad you get a red arrow,thats the direction the dude will spawn in so make sure he's facing right way ;)

LORD MJ

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Re: Level design problems
« Reply #29 on: March 14, 2009, 04:19:39 AM »
Nice one wolve!I also wanted to learn this thing.
Looks like K4Karnage and me have same bugs with Unreal.
But,with you,Jon M,]V[ILF there will be no problems that we canā??t solve.