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Poll

Oblivion

Yes
25 (69.4%)
No
11 (30.6%)

Total Members Voted: 0

Voting closes: February 07, 2106, 01:28:15 AM

Author Topic: Re: Oblivion  (Read 28552 times)

DisgruntledGirl

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Re: Oblivion
« Reply #105 on: April 08, 2008, 11:02:29 AM »
2nd batch are much nicer.

FYI - I come here from work, so for now, post the CLOTHED pics only, mkay?

that goes double for the PonyGirl Express in Burning Out In Hollywood.
( u kin always email me teh nudiez )
I got a fist full of bad ideas!

wolve

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Re: Oblivion
« Reply #106 on: April 08, 2008, 11:14:16 AM »
damm i have a major urge to post a crusty bum pic now :roll:

I Hate Bipolar,It's Awsome!!

SystemShock

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Re: Oblivion
« Reply #107 on: April 08, 2008, 11:46:40 AM »
Quote from: '' dateline=''
What's up with the hands? They look like gloves.

yes and they are being fixed up too..with some more remodleing..remember this is beta and a in the open devlopment progect.

Quote from: '' dateline=''
the clothes look painted on. Does this mean she won't be able to shower in the nude?


Ever been to a body painting festival...ths slower after the fun bit..lol...


Quote from: '' dateline=''
FYI - I come here from work, so for now, post the CLOTHED pics only, mkay?

that goes double for the PonyGirl Express in Burning Out In Hollywood.
...   ;)


But as too a nude patch or a nude modle and nude screen shots...

I have them done but not for the main release and not for NON age verifyed area on the net
see i am being a good boy.....

For the Oblivon communty itself,nudeity has alway been part of the adlut content mods for the oblivion  communty downloads...
I want every one to be able to play this mod ...

So  full nudety and other adlut only content will strangly become avilable at  later date as seprate add on .

You will be able to post (al)  adult content customize it later with on going add ons that work along side iit useing the age verfidyed download sections.

What comeing next? Better AI and command menus for them....

command menus?
yes yes,i can see you at the back wolved...but don't even go there!
"Do not go gentle into that good night. Rage, rage against the dying of the light"

wolve

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Re: Oblivion
« Reply #108 on: April 08, 2008, 01:09:39 PM »
awww spoiled my fun :P

its ok though ill stick to getting thease quests working and the sounds,at least we know that we can have sounds in with the test,but random sounds set at certain timesooth day don't seem to work,at least not yet.

edit:stupid keyboard sticking, timesooth= times of the day

SystemShock

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Re: Oblivion
« Reply #109 on: April 08, 2008, 01:32:08 PM »
any time ?

If we set it to any time He will say it when it feels like it?

Still trying to find a base for the ai partner that will work out for us..
befor i try a merge..

get to gether for a chat later on msn?

SystemShock

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Re: Oblivion
« Reply #110 on: April 08, 2008, 08:22:32 PM »

good new i got custom CM Partners Mod v. 1.8 working

If domina the quest npc works..
dudes the babe do...
With invenrty shair ,full combat and command menus system .
Run and hide i am creating a monster....

wolve

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Re: Oblivion
« Reply #111 on: April 09, 2008, 01:56:55 AM »
Quote from: '' dateline=''
any time ?

If we set it to any time He will say it when it feels like it?

Still trying to find a base for the ai partner that will work out for us..
befor i try a merge..

get to gether for a chat later on msn?

sorry missed this,yeah thats the idea random "does my voice anoy you" or i'm pritty sure theres some imbreading going on here" but since they don't seem to play at scheduled times,the random ones are not doing so either,might be a confliction with random atmosphere or something,i'm guessing theres a setting to make them priority somewere.

have you tried redsonia?
there is allso a good storylined based one called runetail that i have tried,but really all we need is the basic anatomy (which i know :D) then we can wright our own.

oh i do have a little something for you though,its an animation tester for custom animations,basically when you have made your custom animations set them up in CS and press y for one animation or b for the other,done this way to test two way animations like a strangle animations for example,one for the player one for the victim :)

SystemShock

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Re: Oblivion
« Reply #112 on: April 11, 2008, 01:36:58 PM »
Hi andy Hope we can catch up over the weekend i am getting the package ready to get to you tonight ..even thoought iit might be just as quick tp post a cd lol..
And you can see the state of play with the inbuilt  companoins..

Still not sure what you ment by the custom animation thing man
is it a enabaler?

wolve

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Re: Oblivion
« Reply #113 on: April 12, 2008, 09:28:35 AM »
EDIT: fixed it :)

the animation tester is for testing your custom animations (make them on a biped and export out with the civ4 tool) kind of like the animation player plugins except with keys.

what you do is go into the animation prperties in CS and change each key to kf file.

SystemShock

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Re: Oblivion
« Reply #114 on: April 12, 2008, 12:31:52 PM »
oh now if we can script tigger them we might just have to exten the companon sccripting a little.