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Author Topic: crashes in postal2 stp and awp, aw, and ed fudgepack  (Read 2987 times)

voldo1982

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crashes in postal2 stp and awp, aw, and ed fudgepack
« on: August 27, 2007, 01:53:50 AM »
Im wondering if theirs anything i can do to minimize or prevent these crashes  
sometimes ill play for hours with no problem sometimes its every few minutes.
heres the details of my most recent crash its in awp in the terrorist camp level these crashes appear to be totally random but definetly show up more in certain levels


General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UObject::ProcessEvent <- (AW7Fanatics Save10.AW7Fanatics50, Function Postal2Game.P2MoCapPawn.KImpact) <- KPerContactCB <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
« Last Edit: December 31, 1969, 07:00:00 PM by voldo1982 »

wolve

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crashes in postal2 stp and awp, aw, and ed fudgepack
« Reply #1 on: August 27, 2007, 11:00:55 AM »
if your cheating try it without cheats,(or just god mode)seems to go longer :)
« Last Edit: December 31, 1969, 07:00:00 PM by wolve »

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Errors
« Reply #2 on: August 30, 2007, 09:15:18 AM »
Hi there I`ve posted  my errors in another chat.....
But I hope that somebody can help me here .....

1.: Failed to find function PlayWeaponReload in JohnPawn Save9.JohnPawn0

History: UObject::ProcessEvent <- (GlockAkimboWeapon Save9.GlockAkimboWeapon1, Function Engine.Weapon.Reloading.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (GlockAkimboWeapon Save9.GlockAkimboWeapon1, Function Engine.Weapon.NormalFire.AnimEnd) <- UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2.:Failed to find function PlayWeaponReload in JohnPawn Save9.JohnPawn0

History: UObject::ProcessEvent <- (BerettaWeapon Save9.BerettaWeapon23, Function Engine.Weapon.Reloading.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (BerettaWeapon Save9.BerettaWeapon23, Function Engine.Weapon.NormalFire.AnimEnd) <- UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

3:General protection fault!

History: FCollisionHash::ActorEncroachmentCheck <- ULevel::CheckEncroachment <- ULevel::MoveActor <- AW7Fanatics40  <- MoveBone <- AActor::physKarmaRagDoll <- AFPSPawn::performPhysics <- AFPSPawn::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop



Can anybody Help......PLEASE.....

THX

Steven

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crashes in postal2 stp and awp, aw, and ed fudgepack
« Reply #3 on: August 30, 2007, 07:28:26 PM »
Eternal Damnation has a modified Postal2Game.u located in EternalDamnation\System and if the original one from Postal2STP\System is used, this might be the problem.
« Last Edit: December 31, 1969, 07:00:00 PM by Steven »