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Author Topic: Re: Textures  (Read 1332 times)

miMic

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Re: Textures
« on: March 15, 2005, 02:03:44 AM »
So I have a tileable wall texture 512 x 512 saved in .DDS DXT1 ARGB w/7 mip maps.

I have imported it into the editor and applied it to all of my walls. When I build all and play level all i get is the default texture on the wall.

What am i doing wrong? Even if the image is'nt tiled correctly will it still show up?

any help is appreciated.

Thank you :D
« Last Edit: December 31, 1969, 07:00:00 PM by miMic »

miMic

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Re: Textures
« Reply #1 on: March 15, 2005, 05:47:56 PM »
I got it ;)
« Last Edit: December 31, 1969, 07:00:00 PM by miMic »