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Author Topic: Skinning Models  (Read 2175 times)

Anonymous

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Skinning Models
« on: September 21, 2004, 04:40:04 AM »
Hey All....on a serious note........im learning 3dsmax right now.....if anyone....(silent not to mention any names)...has some tutorials or suggestions about how i can merge the static meshes i create with the textures i would love to hear it...... :-?
« Last Edit: October 03, 2004, 04:19:03 PM by Anonymous »

r3negad3

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« Reply #1 on: September 23, 2004, 07:15:25 PM »
Didn't even see this thread sorry, okay here we go...



Merge all your parts of the modle that you made in 3D Studio Max and then apply to the texture to it, select UVW Mapping while the model is selected, select cylender from the menu that appears and then scroll down and choose Y.  Go back to the drop down menu and choose Unwrap UVW go to edit and do the best job you can fitting the outline of the model on the texture till you like it.  Export it as .ase from 3ds max, in Photoshop, save the file as a .tga, well, that is what I find best, but anyways, for now, choose .tga and then 32 bit.  Now, import the texture into PostED in the texture window, as DXT3 and then import the model into the static mesh window by going to file > import, and point it to where you saved it, when imported, set the static mesh to the texture that you imported a little earlier.



Sorry if some things are off, I did this off the top of my head.
« Last Edit: December 31, 1969, 07:00:00 PM by r3negad3 »

Anonymous

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« Reply #2 on: October 03, 2004, 04:23:09 PM »
Thanks R3n....that was a huge help.

Im still getting the hang of these 3dsmax controls......its like flying an f-15 with no fly by wire......lol

but im workin on it

i just got 3dsmax 6 not too long ago.....damn 6000 dollar program and i hardly know how to use it
« Last Edit: December 31, 1969, 07:00:00 PM by Anonymous »

miMic

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« Reply #3 on: December 15, 2004, 03:58:24 PM »
Quote from: '' dateline=''
just got 3dsmax 6 not too long ago.....damn 6000 dollar program and i hardly know how to use it


U paid for it? :blah:
« Last Edit: December 31, 1969, 07:00:00 PM by miMic »

r3negad3

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« Reply #4 on: December 16, 2004, 07:14:26 AM »
Yeah right!
« Last Edit: December 31, 1969, 07:00:00 PM by r3negad3 »