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0 Happy Halloween! Duck-and-Cover

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1372 Re: What are you listenin... Duck-and-Cover

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3 There goes my job Duck-and-Cover

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747 Official Random Pic Threa... DisgruntledGirl

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2 HATRED - The new child fr... Toploader

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Topics - Toploader

Pages: [1] 2 3 ... 19
1
Random Chat / Happy fucking birthday Duck and Cover
« on: April 02, 2013, 07:47:24 AM »
Much respect man, have a good day.

2
General Information / Free POSTAL 2 Steam key to all RS members
« on: January 09, 2013, 02:01:08 PM »
Hey all!

As a thank you to our long standing members (and newer regular members) I'm gonna give out POSTAL 2 Steam keys to anyone that asks in this thread.  It does not matter if you have already have the game, or have already been given a key by myself or MrD for some other reason, you can take this new key and give it to a friend, or sit on it for a while to maybe trade.

Just post below to express your interest and I'll PM you one, thanks!

3
Level Design / MinisterToms Questions I need help with
« on: January 06, 2013, 02:30:59 PM »
I've started a new thread to keep this one focused on the things I don't know how to do, or might need help with.

I'm coming to the end of my document and example maps for the stuff I do know, but I thought I'd take time out to address the things I can't help you with myself directly:




Animated door handles.
I have made a few nice door models for use in the game, and if possible without a shit ton of coding then I would like the handles to animate (like Half Life 2..), I have no problem rigging my meshes, but then it would have to be a skeletalmesh which I don't think I can use as a mover.

Or would this be accomplished by having a separate mesh for the door handle and making the door its parent, keeping the correct pivot point to make it rotate with the door, and also trigger its own rotation?

I'm honestly not sure if this will work 'out the box'.  You can attach movers to movers, but I'm not sure if we can make them work independently from each other. Anyone? Could it be coded via Uscript if not? It would be a really nice feature.

Sitting pawns
Are there any custom animations/classes available for this already? I would like part of my mod to be based in a restaurant of some description, and some of the pawns should be sat down to make the environment feel more realistic.

We would need the animations made that's for sure, and then some kinda system where the pawns are told where to sit (although that should be no problem).  We have the full, POSTAL 2 max rigs for you if you want to download those, and then make your own animations for sitting!

Toggleable Spotlight
Attached to the player and switched on and off with a button.

I think this can be done with a bit of coding, but sadly dynamic lighting does not work on terrain (even UT2004 faked headlight effects in vehicles with projectors)



4
We would like to invite you to come and follow us on Facebook and Google+! Break up the annoying CrapVille invites and boring random Viral news posts with something relevant from ourselves (we do only post relevant things about POSTAL and RWS, no sharing what we had for dinner or linking you to cat videos on youtube).

Please come and help us look all popular, and stuff.

Click here for Facebook!

Click here for Google +!

And if you do like to hear more frequent goings on in the POSTAL world, you can follow us on our new Twitter account:


@RWSPOSTAL

5
POSTAL 2 Mods / POSTAL 2 weapon mods question
« on: October 01, 2012, 11:43:57 AM »
A friend of Vince has asked me for a list of the best weapon mods for P2 that are out (beyond just P2 and AWP).  I'm kinda out the loop for that, so can any of you let me know all the notable and released mod packs for single player?

6
Server News / Friday Night 7
« on: September 25, 2012, 12:36:24 PM »
7

Friday Night the 28th /Saturday morning at 12AM onwards GMT (which is around 8pm Friday night Eastern USA time), and will be active for around 5 hours.

This will be held on the USA Server for now.  A separate FIGHT NIGHT at an early time is being considered for the new and already popular EURO server at a later date.

Stats will be running! You'll be able to see how many games you played, and if you get into the top 5, you'll get more detailed stats about how you played.

Hope to see you there.

7
Server News / FIGHT NIGHT 6!
« on: September 17, 2012, 05:13:42 PM »
6

Friday Night the 21th /Saturday morning at  12AM onwards GMT (which is around 8pm Friday night Eastern USA time), and will be active for around 5 hours.

This will be held on the USA Server for now.  A separate FIGHT NIGHT at an early time is being considered for the new and already popular EURO server at a later date.

Stats will be running! You'll be able to see how many games you played, and if you get into the top 5, you'll get more detailed stats about how you played.

Hope to see you there.

8
If you have any cool screenshots to post from TF, please share! Always good to have screens that show a full server, but I'll kick off with a simple endgame from FIGHT NIGHT 5, showing 10 people, which we maintained most of the night. Good shit!


9
Server News / FIGHT NIGHT 5 - Screen and Summary
« on: September 15, 2012, 02:05:13 PM »
FIGHT NIGHT 5 - Screen and Summary 

After a few weeks of building back up knowledge of the TF Server, FIGHT NIGHT 5 proved to be the best yet.  Good to see some of the veterans such as FOSSIL and Soul/Killer.  And again, we are all deeply upset Heather seems to think that earning a living is more important that joining us for fight night.

I was gonna make a video but was so caught up in the action I forgot, so you'll have to make do with the only screenshot I got!





Click here to check out the stats and see how you did!

10
Server News / FIGHT NIGHT 4
« on: September 02, 2012, 07:52:58 PM »
4

Friday Night the 7th /Saturday morning at  12AM onwards GMT (which is around 8pm Friday night Eastern USA time), and will be active for around 5 hours.

This will be the first fight night since we started the Steam GREENLIGHT and I've been asked about them since, so we can expect some new faces. See you there!

See you there!

11
Server News / New Map On TF Server! Hotel
« on: August 28, 2012, 01:17:57 PM »
New Map On TF Server! Hotel


Brand new map on the server, exclusive!

I originally made this for the UT3 server, but it never got released due to our departure from UT3.

So I ported it to Postal 2, and handed it over to D for some Gimptastic finishing touches.  Check it out!

To follow D's work with more up to the minute updates, check out his blog!

http://www.resurrection-studios.net/smf/index.php?blog=1258

12
Server News / FIGHT NIGHT 3
« on: August 26, 2012, 03:57:57 PM »
3

Friday Night the 31st /Saturday morning at  12AM onwards GMT (which is around 8pm Friday night Eastern USA time), and will be active for around 5 hours.

Last fight night saw the introduction of Stats for the night, which we are now going to run every Fight Night! Expect them to become more improved and personalized in the coming weeks too.

Although no new maps made last weeks FN, you can expect at least one new map this week, with MrD working hard on a clever alternative to the old favorite frag fest, KILLING TIME.

If you turn up and play at least 3 full rounds (around 45 mins, 1 hour) You'll be considered for a prize! Last weeks winner was Duck And Cover, his prize is still being decided. 

Reminders for the night will be set on both Steam and Xfire for those that have joined the Resurrection-Studios groups. If you would like an invite to either of our community groups, let us know below!


See you there!

13
Server News / Sneek Peek - Coming Maps for Postal 2
« on: August 20, 2012, 05:50:00 PM »
Sneek Peek - Coming Maps for Postal 2


New content is always popping up on the Resurrection Studios: Turtle Fucker server, and the first you guys normally know about it is when it lands.  We figured we would start teasing some future projects to you now in advance.

Here are two maps, one you would have seen on the UT3 server, and the other is a brand new exclusive map. Both unlit for now but you get the idea.   

They will launch on a fight night in the coming weeks!

Hotel





Bar


14
Server News / FIGHT NIGHT the 2nd
« on: August 19, 2012, 12:01:04 PM »
2

Friday Night the 24th /Saturday morning at between 12AM onwards GMT (which is around 8pm Friday night Eastern USA time)

We've decided to run these fight nights most weeks we can!  You can expect to see the lunch of at least 1 more map, maybe more.

If you turn up and play at least 3 full rounds (around 45 mins, 1 hour) You'll be considered for a prize! Last week prawdziwy 666 landed himself a copy of Postal III.

Myself and MrD should both be attending.

See you there!

15
Server News / (RS) Turtle Fuckers P2 server - Present and Future
« on: August 18, 2012, 06:31:09 PM »
(RS) Turtle Fuckers P2 server - Present and Future





It's been quite an 18 months or so for Res-Studios and the primary server.  We decided to move to UT3 to take advantage of the newer technology, and many of you followed us and supported us.  Whilst we had reasonable success in porting the TF style gameplay over to UT3, things never really fully fell into place, and we never quite managed to capture the imagination of other UT3 players.  Long story short, we came back to Postal after over a year away.   

Still, in the time away we learned many new tricks and skills, and now have a much higher standard of quality.  MrD, with a little help from myself, has been very hard at work the last couple months to bring the quality maps we made for UT3 to the re-established Postal 2 server.  The plan is to over haul all the classics, making them far more pleasing to the eye. 

You'll start to notice more maps with a (RS) prefix, and these are what we refer to as 'next gen' maps.  They are either completely original, remakes of classic maps, or classic maps with added visual effects.  Those shown below are already running on the server and it's just the start of many more to come.  Exclusive to Res-Studios and the Turtlefuckers server!







Furthermore, MrD has also been hard at work on some new Airmails, available on the server right now! Check out the videos below for an example.  We plan to be more proactive from here on out with keeping you up to date on our constent server updates and the hard work MrD is putting in to keep the game fresh for you guys. Stay tuned!

Airmail - Rage - Plane
Airmail - Drunk Pilot - Copter
Airmail - Drunk Pilot - Plane



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